Respawn Entertainment has leveled the playing field for Apex Legends players by depowering one of the game’s most recently added weapons. A minor patch was released yesterday, effecting the following changes to the formidable Charge Rifle:
- The weapon can no longer equip extended energy magazines
- The base magazine capacity is 12 (good for four shots per reload)
- The fire rate has been reduced from 1.1 shots per second to 0.95 shot per second
- It still deals 90 damage for a charged shot at 150 meters, but will only have 30 damage from 400 meters on out
The changes turn the Charge Rifle into a decent mid-range option, as opposed to the long-range, high-damage death ray that it was in its original iteration.
The nerf was rolled out just in time for its Fight or Fright limited-time event’s Double XP weekend, which runs until October 29, 1:00 a.m. (GMT+8). Players can now breathe easier knowing they won’t get sniped from ridiculous distances by an OP gun.
- Apex Legends Season 3 launches on October 1 with new legend Crypto
- TSM win the Apex Legends Preseason Invitational
The Charge Rifle was one of the most exciting additions to Apex Legends when the game introduced its third season — a.k.a. Meltdown — at the start of the month. It didn’t take long for players to argue that the weapon was too powerful, however, given its massive default damage combined with its extensive range.
A similar, but smaller tweak to the Charge Rifle was deployed last week, which reduced the weapon’s magazine capacity by a shot (yesterday’s update restored it back to the original capacity).
Apex Legends’ Halloween-themed Fight or Fight limited-time event runs until November 5.
READ MORE: Apex Legends spooky Fight or Fright limited-time event is now live