Black Ops 6 Season 2 arrives with a wide range of updates aimed at elevating the gameplay experience in Multiplayer.
The latest season delivers significant weapon balancing adjustments, designed to diversify player options and refresh the current meta.
ONE Esports provides you with a comprehensive breakdown of the weapon updates detailed in the Black Ops 6 patch notes for Season 2, released by Treyarch on January 27, 2025 (US time).
Weapon buffs and nerfs in Black Ops 6 patch notes for Season 2
The latest BO6 update introduces key updates to fan-favorite weapons across various categories, including the Goblin Mk2, Kompakt 92, Marine SP, DM-10, and LW3A1 Frostline. These adjustments refine their effective range, damage output, and handling, aiming to enhance their performance and balance in diverse combat scenarios.
In addition to these specific changes, significant global updates have been implemented for all weapons, including improvements to weapon motion stability through the Dexterity Perk, reduced bullet penetration for more intuitive gameplay, and faster reload times for various magazine attachments. These changes collectively enhance the fluidity and fairness of gunfights across the board.
Below is a rundown of all the weapon changes introduced in Black Ops 6 patch notes for Season 2:
Assault rifle
WEAPON | ADJUSTMENTS |
Goblin Mk2 | Maximum damage range: 0-16.5m to 0 – 19.7m ↑ Medium damage range: 16.6 – 39.4m to 19.8 – 41.3m ↑ ADS In time improved from 245ms to 240ms All Hipfire Spread angles improved by 0.5 degrees Sprint to Fire Speed improved from 175ms to 170ms Tactical Sprint to Fire Speed improved from 285ms to 280ms Flinch caused by this weapon increased |
SMG
WEAPON | ADJUSTMENTS |
Kompakt 92 (with 3-Round Burst Mod) | Maximum damage range: 0 – 17.1m to 0 – 17.8m ↑ Medium damage range 1: 17.2 – 24.8m to 17.9 – 25.4m ↑ Medium damage range 2: 24.9 – 31.8m to 25.5 – 33m ↑ View Kick Strength reduced |
Shotgun
WEAPON | ADJUSTMENTS |
Marine SP | Maximum damage range: 0 – 3.2m to 0 – 3.3m ↑ Medium damage range 1: 3.3 – 5.1m to 3.4 – 5.3m ↑ Medium damage range 2: 5.2 – 9.4m to 5.4 – 9.7m ↑ Sprint to Fire Speed improved from 210ms to 200ms Tactical Sprint to Fire Speed improved from 320ms to 310ms |
ASG-89 | Maximum damage range: 0 – 2.5m to 0 – 2.8m ↑ Medium damage range 1: 2.6 – 4.6m to 2.9 – 4.8m ↑ Medium damage range 2: 4.7 – 8.9m to 4.9 – 9.1m ↑ Minimum damage range: 9 – 24.1m to 9.2 – 26.7m ↑ Sprint to Fire Speed improved from 205ms to 195ms Tactical Sprint to Fire Speed improved from 315ms to 305ms |
Maelstrom | Maximum damage range: Damage – 18 to 25 ↑ Range – 0 – 2m to 0 – 1m ↓ Medium damage range 1: 2.1 – 4.4m to 1.1 – 5.7m ↑ Medium damage range 2: 4.5 – 8.3m to 5.8 – 9.5m ↑ Minimum damage range: 8.4 – 27.9m to 9.6 – 29.2m ↑ Fire Rate improved from 300rpm to 316rpm Sprint to Fire Speed improved from 200ms to 190ms Tactical Sprint to Fire Speed improved from 310ms to 300ms |
LMG
WEAPON | ADJUSTMENTS |
PU-21 | Pre-fire delay improved from 55ms to 20ms Sprint to Fire Speed improved from 245ms to 240ms Tactical Sprint to Fire Speed improved from 335ms to 330ms View Kick Deviation slightly reduced |
Marksman rifle
WEAPON | ADJUSTMENTS |
DM-10 | Attachment adjustment Gain-Twist Barrel: Bullet Velocity improvement increased from 25% to 45% |
Sniper rifle
WEAPON | ADJUSTMENTS |
LW3A1 Frostline | Damage (maximum damage range): 102 to 104 ↑ Damage (medium damage range): 99 to 102 ↑ Upper Torso and Upper Arm Damage Modifiers decreased from 1.1x to 1x Lower Torso and Lower Arm Damage Modifiers increased from 0.9x to 0.98x Attachment adustments Quickdraw Rear Grip: Aim Down Sight Speed bonus reduced from 70ms to 60ms CHF Barrel: Now improves Upper Torso and Upper Arm Damage Modifiers to 1.03x, and Hand and Upper Leg Damage Modifiers to .98x |
SVD | Damage (maximum damage range): 102 to 104 ↑ Damage (medium damage range): 99 to 102 ↑ Damage (minimum damage range): 95 to 98 ↑ Attachment adjustments Quickdraw Rear Grip: Aim Down Sight Speed bonus reduced from 75ms to 65ms CHF Barrel: Now improves Upper Torso and Upper Arm Damage Modifiers to 1.03x, and Hand and Upper Leg Damage Modifiers to .98x |
LR 7.62 | Damage (medium damage range): 99 to 100 ↑ Damage (minimum damage range): 95 to 99 ↑ Hand and Upper Leg Damage Modifiers increased from .9x to 0.99x. Attachment adjustments Quickdraw Rear Grip: Aim Down Sight Speed bonus reduced from 80ms to 65ms. CHF Barrel: Now improves Upper Torso Damage Modifier to 2x, Lower Torso and Lower Arm Damage Modifiers to 1.02x, Hand Damage Modifier to 1x, and Lower Leg Damage Modifier to .99x |
AMR Mod 4 | Attachment adjustments Quickdraw Rear Grip: Aim Down Sight Speed bonus reduced from 80ms to 65ms |
Pistol
WEAPON | ADJUSTMENTS |
Stryder .22 | Bullet Penetration improved to match the other pistols |
Special weapon
WEAPON | ADJUSTMENTS |
Sirin 9mm | Attachment adustments Extended Mag 1: Now increases Sprint to Fire Time by 10ms, and ADS In Time by 20ms Fast Mag 1: Now improves Sprint To Fire Time by 10ms, and ADS In Time by 20ms |
Launcher
WEAPON | ADJUSTMENTS |
Cigma 2B | ADS In time improved from 400ms to 325ms Weapon swap Raise Time improved from 1000ms to 800ms Fast Hands Raise Time improved from 750ms to 550ms Weapon swap Raise Interrupt Time improved from 750ms to 250ms Fast Hands Raise Interrupt Time improved from 500ms to 100ms Weapon swap Drop Time improved from 600ms to 450ms Fast Hands Drop Time improved from 300ms to 200ms |
HE-1 | ADS In time improved from 400ms to 325ms Weapon swap Raise Time improved from 1000ms to 800ms Fast Hands Raise Time improved from 750ms to 550ms Weapon swap Raise Interrupt Time improved from 750ms to 250ms Fast Hands Raise Interrupt Time improved from 500ms to 100ms Weapon swap Drop Time improved from 600ms to 450ms Fast Hands Drop Time improved from 300ms to 200ms |
Global weapon changes
- Akimbo Attachments: Fixed display issues with Pros and Cons.
- GS45 Pistol: Resolved animation issues with specific muzzle attachments.
- Dexterity Perk: Weapon motion reduction increased from 60% to 70%, improving stability during movement actions like sliding and diving.
- Weapon Animations: Respawn weapon raise animations are now fully interruptible by actions such as firing or aiming.
- Bullet Penetration: Maximum penetration depth reduced across all materials to address excessive wall-bang scenarios
Magazine attachment changes
- Fast Mags: Reload times improved by 10% across all classes (except pistols, improved by 5%).
- LMG Reloads: 50-round or smaller magazines see a 5% reload speed improvement.
- AS VAL: Default reload time reduced by 10%.
- Ammo Timing Fixes: Adjusted specific magazine attachments (e.g., GPMG-7, SVD) to align reload and add times with intended timings.
Melee adjustment
- Removed screen flash from taking frontal bullet damage while holding a melee.
For a full list of updates, check out the official Black Ops 6 Season 2 patch notes page.