With the latest update dropping in the form of DMZ Season 5 Reloaded, there’s a lot to unpack.

The update includes tons of bug fixes, grants higher-tier missions for the Shadow Company Faction, and various adjustments.



The DMZ Season 5 Reloaded update is small but mighty

Season 5 Reloaded Call of Duty Modern Warfare 2 graphic
Credit: Activision

The DMZ Season 5 Reloaded update has added tier 3, 4, and 5 faction missions for the Shadow Company. These missions will provide even more content for players to get done in DMZ.

In addition to the new mission tiers, there’s also an increase to the drop rates for chemical items when it comes to the Koschei Complex and Building 21. They also added the Secure Backpack in the Zaya Observatory with a new barter item.

The main part of the update is without a doubt the bug fixes, however. While fans are worried that the upcoming Modern Warfare 3 game won’t include DMZ and will instead Zombies will be the extra mode, they also had plenty to say when it comes to the ongoing bugs with the mode in MW2.

DMZ Season 5 Reloaded added over 25 bug fixes in order to address a plethora of issues that have plagued the game mode. You can find the full patch notes here, but the DMZ Season 5 Reloaded list of bug fixes below:

DMZ Season 5 Reloaded bug fixes:

  • Missions that require Players to acquire a weapon or extract a specific weapon will now count progress when you acquire or extract a Blueprint (i.e. “Disarming Presence”)
  • Fixed an exploit with the Gas Mask that would allow durability to be reset
  • Fixed an issue where a Player couldn’t Plea for Help as a solo after being interrogated
  • Fixed an exploit that allow weapon duplication with Dead Drops
  • Fixed an issue where the “Quid Pro Quo” mission was not working when the Vondel Castle was not an Active Combat Zone
  • Fixed a number of issues with upgrades not correctly unlocking the later upgrades in their FOB progression
  • Fixed a number of issues in mission descriptions
  • Fixed a number of issues with some vehicle turrets not counting for missions that require killing from a vehicle
  • Fixed a number of issues with missions requiring Players to extract with a full Backpack not working if the Player equips a Scavenger Backpack
  • Fixed an issue where the “Ready to Rock” mission was not correctly tracking 3-plate carrier variants
  • Fixed an issue where Players could enter vehicles while planting or defusing charges at a supply site
  • Fixed a number of issues where caches for the Secure Supplies contract could end up in strongholds
  • Fixed an issue where the objective icon would disappear when a new Player assimilates into your team during Secure Intel contracts
  • Fixed a number of issues with missions that require the Player to kill enemies in radiation not correctly racking in Koschei Complex radiation
  • Fixed an issue where Self-Revive kits could persist after death
  • Fixed several issues preventing certain daily Urgent Missions from progressing
  • Fixed an issue where taking a Self-Revive from a Self-Revive Box wasn’t counting towards mission progress
  • Fixed an issue where certain notes with monetary value wouldn’t be unlocked when extracted
  • Fixed an issue where Players who were not solo were incorrectly being given a Self-Revive from the solo Self-Revive Box
  • Fixed an issue where sometimes upgrade progress wasn’t shown until the game is reset
  • Fixed an issue where killing friendly Shadow Company members counted as killing an enemy
  • Fixed an issue where cash values were being modified incorrectly after a Plea for Help revive
  • Fixed an issue where the “Extract Weapons Case” Urgent Mission was not always counting correctly
  • Fixed an issue where the revive camera behaved inconsistently in water
  • Fixed a number of issues that could result from being revived by your team as you swapped teams
  • Fixed an issue causing missing drill sounds in Building 21

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