For every Pokemon Trading Card Game (TCG) Pocket player, opening a booster pack or pulling a favorite character brings a rush of excitement.

In this ONE Esports guide, we break down how the drop rates work and answer the big question: Is there a Pokemon TCG Pocket pity system?

Pokemon TCG: The 10 most expensive cards in Paldean Fates to look out for
Credit: ONE Esports
Pokemon TCG: The 10 most expensive cards in Paldean Fates to look out for

There’s something uniquely thrilling about the moment before each reveal, the anticipation of landing rare cards, powerful characters, or game-changing items that could elevate a deck or a powerful lineup.

Pokemon TCG Pocket pity system explained

To get straight to the point, despite having a gacha system for each booster pack, Pokemon TCG Pocket currently doesn’t feature a pity system to increase the odds of pulling rare cards.

Pack Points and various cards in Pokemon TCG Pocket
Credit: Creatures Inc., Ray Giron/ONE Esports

However, Pokemon TCG Pocket includes Pack Points, which players can earn by opening booster packs and then exchange for specific cards. Each booster pack grants five Pack Points, making it a reliable way to earn your desired cards over time.

In Pokemon TCG Pocket, pulling a booster pack with rare cards is entirely reliant on Random Number Generator (RNG) and luck, as there is no pity system in place to gradually improve drop rates. Each pull is a roll of the dice, making every rare card a matter of chance.

Here is a tabulated drop rates of Pokemon TCG Pocket:

BOOSTER PACK SELECTION PROBABILITY
Regular pack99.950%
Rare pack0.050%
Rarity of the 1st to 3rd cards (Regular pack)
One Diamond cards100%
Rarity of the 4th card (Regular pack)
Crown cards0.040%
Three Star cards0.222%
Two Star cards0.500%
One Star cards2.2572%
Four Diamond cards1.666%
Three Diamond cards5.000%
Two Diamond cards90.000%
Rarity of the 5th card (Regular pack)
Crown cards0.160%
Three Star cards0.888%
Two Star cards2.000%
One Star cards10.288%
Four Diamond cards6.664%
Three Diamond cards20.000%
Two Diamond cards60.000%
Rarity of the 1st to 5th card (Rare pack)
Crown cards5.000%
Three Star cards5.000%
Two Star cards50.000%
One Star cards40.000%

Each Regular pack contains five cards with varied probabilities for each card slot. The first three cards are guaranteed to be One Diamond cards, which are the most common. The fourth and fifth cards have better odds for higher rarities, but rare cards are still difficult to obtain.

Cartridges Pokemon Crystal, Red, and Silver as featured in the top 10 highest-grossing Pokemon games of all time, a listicle by ONE Esports
Credit: ONE Esports, Erik Mclean
The top 10 highest-grossing Pokemon games of all time

If you’re lucky enough to pull a Rare pack, the odds for higher-rarity cards improve. In a Rare pack, both Crown and Three Star cards have a 5% chance of appearing, which is a noticeable increase compared to the Regular packs.

Overall, the gacha system in Pokemon TCG Pocket leans toward Regular packs with low probabilities for rare cards, creating a challenging experience for completing a deck.

READ MORE: How to get Pack Hourglass in Pokemon TCG Pocket