A new patch has arrived in Mobile Legends: Bang Bang.
Patch 1.6.66 features a ton of old heroes and equipment changes. The patch introduces the newest mage hero to the Land of Dawn, Xavier.
Here is everything you need to know about the latest Mobile Legends: Bang Bang patch 1.6.66, including hero, item, and gameplay adjustments.
Mobile Legends patch 1.6.58 introduces a new mage hero, Xavier
Passive – Transcendence
- Xavier enhances his subsequent skills each time his skill hits an enemy hero.
- Stage I: Skill damage increased to 120%.
- Stage II: Skill damage increased to 125%, width greatly increased.
- Stage III: Skill damage is increased to 130%, cooldown reduced by 4 seconds (12 seconds for the Dawning Light).
Skill 1 – Infinite Extension
- Xavier fires a Mystic Bullet that deals Magic Damage to enemies it passes through.
Skill 2 -Mystic Field
- Xavier conjures a Mystic Barrier that lasts 5 seconds. Enemies that come into contact with the Barrier will take 100–150 and be slowed by 50%, while allies will gain extra Movement Speed that decays over 1.2 seconds.
- When hit by Xavier’s other skills, the Barrier will expand into a forbidden field for 3 seconds, dealing magic damage to enemies within and immobilizing them for 1.5 seconds.
Ultimate – Dawning Light
- Xavier unleashes a beam of Mystic magic that deals 700–1100 (+150% Total Magic Power) Magic Damage to all enemies in a line on the map.
- Xavier also directly enters Transcendence Stage III.
Mobile Legends patch 1.6.66 balance and hero adjustments
Melissa
Passive – Doll Buster
- Extra damage decreased from 150% to 125%
- New effect: Melissa now also deals increased damage to creeps
Skill 2 – Eyes on You!
- Damage transfer increased from 65% to 70%
- Mana cost increased from 50-0 to 75-0
- New effect: Muddles can now ink summoned units
Ultimate – Go Away!
- New effect: Melissa now gains 6-10 Physical and Magic Defense when the skill is active
- New effect: The field will now move with Melissa once, when she touches the boundary
- Cooldown increased from 40-32s to 50-40s
Masha
Attributes
- Now each of Masha’s HP bars benefits from 100% of Masha’s extra HP
- HP Growth increased from 52 to 165
Passive – Ancient Strength
- Extra attack speed Per 1% HP lost adjusted from 1% to 1.8%; Max Extra Attack Speed increased from 80% to 180%
- Energy regen greatly reduced
Skill 1 – Wild Power
- Base damage decreased from 120 to 75
- Extra damage adjusted from 1%-2.5% of the Target’s Max HP to 1.5%-3.5% of Masha’s Max HP
- HP cost adjusted from 1%-1.5% of 3 HP Bars to 3% of 1 HP Bar
Skill 2 – Energy Howl
- The energy shock can now penetrate minions
Ultimate – Thunderclap
- Damage adjusted from 100% Physical Attack + 15%-25% of the Target’s Max HP to 500-700 + 30%-50% of Masha’s Extra Max HP
- HP cost increased from 30% to 50%
Hilda
Skill 1 – Combat Ritual
- Base damage decreased from 200-350 to 268-300
Skill 2 – Art of Hunting
- Base damage increased from 185-285 to 210-360
- Cooldown decreased from 9s to 8-6s
- Dash distance slightly increased; skill casting experience optimized
Ultimate – Power of Wildness
- Changed effect from Hilda gaining a permanent stack on each kill or assist (up to 8 stacks) to Hilda’s skill and basic attack applies a mark to the target on hit (up to 6 stacks)
- Base damage adjusted from 800-1000 to 600-1000
- Damage increase Per Stack adjusted from 25-35 to 2.5-4.5% of the Target’s Max HP
- Damage increase At full stacks adjusted from 50% Total Damage to 5-9% of the Target’s Max HP (that is, deals damage equal to 20-36% of the target’s Max HP in total)
Grock
Passive – Earthen Force
- Removed effect: Grock gains extra Magic Defense when near a wall.
- New effect: Grock gains 0.6 Physical Defense for each point of extra Physical Attack he possesses. HP Regen When Near A Wall is increased from 16-39 to 22-90
Skill 2 – Guardian’s Barrier
- The shockwave can no longer be blocked by Lolita’s shield; flying speed also slightly increased
Ultimate – Wild Charge
- Removed effect: Hitting a wall refunds 30% of the skill’s cooldown
- New effect: Grock stuns nearby enemies for 1.8s upon hitting a wall
- Cooldown decreased from 50-40s to 46-38s
Belerick
Attributes
- Base HP decreased from 2769 to 2569
- HP growth increased from 205 to 225
Ultimate – Deadly Thorns
- Deadly Thorns Damage decreased from 95 + (5 × Hero Level) + 2% Max HP to 95 + (5 × Hero Level) + 1.5% Max HP
- Bonus HP From Equipment and Emblems decreased from 40% to 30%
- Deadly Thorns now prioritize enemy heroes
- Fixed an issue where the Deadly Thorns couldn’t be triggered when Belerick was protected by a shield
Ultimate – Wrath of Dryad
- Cooldown increased from 40-32s to 50-42s
- Now taunts enemies hit for 1.5s instead of immobilizing them for 2s, vines spreading speed increased
Atlas
Passive – Frigid Breath
- Revamped effect: Enemies affected by Frigid Breath will have their Movement Speed gradually reduced over 3s, after which they’ll be frozen for 0.5s
- Removed the attack speed reduction effect
Ultimate – Fatal Links
- Second attack’s damage increased from 360 * 120% Magic Power to 360 + 180% Magic Power
Johnson
Skill 1 – Deadly Pincers
- Cooldown adjusted from 9-6s to 8s at all levels
- Damage adjusted from 150-250 + 200% Physical Defense to 120-220 + +220% Physical Defense
Skill 2 – Electromag Rays
- Cooldown decreased from 11-8.5s to 10-8s
- Damage adjusted from 100-175 + 40% Magic Power to 80-180 + 60% Magic Power
- New Effect: Enemies hit by Johnson’s Skill 2 will take 15% increased damage from the next attack (up to 45%)
- New Effect: Damage dealt to creeps is increased by 50%
Ultimate – Rapid Touchdown
- Max damage decreased from 525-875 + 280% Magic Power to 450-750 + 280% Magic Power
- Sustained damage decreased from 80-120 + 20% Magic Power to 60-100 + 20% Magic Power
Gatotkaca
Ultimate – Avatar of Guardian
- Cooldown decreased from 60-50s to 54-46s
Minotaur
Skill 1 – Despair Stomp
- Upon successful hits, Minotaur enhances his Basic Attacks for the next 3s, dealing extra damage.
Baxia
Skill 2 – Shield of Spirit
- Base Damage increased from 125-250 to 180-255
- Cooldown increased from 9-6s to 10-7s
- Optimized the calculation of the cooldown, now Baxia will have shorter cooldowns in certain cases.
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Hylos
Attributes
- Base HP decreased from 3109 to 2909
- HP growth increased from 340 to 360
Skill 2 – Ring of Punishment
- Base damage adjusted from 120-270 to 100-300
- Movement speed reduction decreased from 6% at all levels to 4%-6%
Guinevere
Passive – Super Magic
- New effect: Guinevere’s Skill 1, 2, and enhanced basic attack inflict a mark for 4s on hit (up to 3 marks)
- Enemies with max marks will be knocked airborne when hit by her ultimate
- Enhanced basic Attack’s HP Regen increased 8% Lost HP to 80 + 8% Lost HP
- Other Optimization: Added a range indicator to the enhanced Basic Attack
Wanwan
Passive – Tiger Pace
- Number of Weaknesses decreased from 4 to 3
- Weakness damage increase adjusted from 40% when All Weaknesses are hit, to 12% for each Weakness hit
- Vision Reveal Duration decreased from 6s to 5s
- Damage Increase Duration decreased from 6s to 5s
Ultimate – Crossbow of Tang
- Wanwan can now cast her ultimate while jumping
Ling
Passive – Cloud Walker
- Ling no longer has 15% Crit Chance from the start of the game
- New effect: Ling gains double Crit Chance from all sources
Skill 1 – Finch Poise
- Cooldown increased from 10s to 20s
- Energy cost decreased from 35 to 30
- Extra Crit Chance adjusted from 5%-17.5% to 2.5%-10% (5%-20% considering the Passive)
Skill 2 – Defiant Sword
- Base damage increased from 230-305 to 300-400
Ultimate – Tempest of Blades
- New effect: When Ling touches a Tempest of Blades, the cooldown of his Skill 1 is reduced by 4s
Zhask
Passive – Decimation
- Revamped effect: Upon death, Zhask summons a frenzied Nightmaric Spawn on the spot, which loses HP over time until death
- Fixed an issue where the Nightmaric Spawn wouldn’t attack enemy heroes in certain cases
- Optimized the targeting of Mind Eater cast by the Nightmaric Spawn
Ultimate – Dominator’s Descent
- New Effect: The Nightmaric Spawn recovers HP based on the damage dealt by its basic attacks for the skill duration
- Enhanced Nightmaric Spawn’s HP slightly reduced
Martis
Skill 2 – Mortal Coil
- First three attacks’ Damage adjusted from 150-200 + 70% Total Physical Attack to 150-200 + 75% Extra Physical Attack
- Fourth attack’s damage adjusted from 200-300 + 150% Extra Physical Attack to 300-400 + 150% Extra Physical Attack
Utimate – Decimation
- Base damage increased from 650-850 to 800-1000
Floryn
Skill 1 – Sow
- Base HP regen increased from 150-250 to 175-250
Ultimate – Bloom
- Base HP regen increased from 400-600 to 400-650
Miya
Skill 1 – Moon Arrow
- Fixed an issue where the damage didn’t scale with the skill level (the issue has been fixed on the Official Server in advance)
- Base damage To primary target decreased from 10-60 to 10-35
Alpha
Ultimate – Alpha, Charge!
- Skill width increased; the landing point now better matches the skill indicator
Valentina
Passive – Primal Force
- Extra EXP decreased from 22-50-15-50 (scales with level)
- Lifesteal decreased from 46%-60% to 32-60% (scales with level)
Skill 1 – Shadow Strike
- Base damage increased from 290-665 to 340-665
Aulus
Attribute
- Base physical attack decreased from 99 to 90
The Power of Axe
- Base damage decreased from 200-600 to 150-550
Lancelot
Skill 2 – Thorned Rose
- Base damage decreased from 250-450 to 225-400
Mobile Legends patch 1.6.66 battlefield adjustments
Battle Spells
Retribution
- Retribution Effect At Full Stacks adjusted from15 Physical Attack and Magic Power to 10 Physical Attack and Magic Power + 100 HP
Bloody Retribution
- Damage and HP Regen adjusted from 12.5% Max HP to 250 + 25% Extra HP
Petrify
- Cooldown decreased from 90s to 75s
Sprint
- The extra Movement Speed no longer decays over time.
Inspire
- Modified the description to match the actual effect: The max Attack Speed has always been 500%.
Equipment
Twilight Armor
- New build path: Vitality Crystal + Ares Belt + Power Crystal into Vitality Crystal + Ares Belt + Leather Jerkin
- New attribute: 20% Crit Damage Reduction + 400 Max Mana changed to 20 Physical Defense
- New passive: Revamped: Every 2s, the next attack deals extra Magic Damage equal to 20 plus 5% of the hero’s Extra HP
Steel Legplates
- Craft Cost: 530
- Attribute: 45 Physical Defense
- Component: Leather Jerkin
- Craftable: Blade Armor, Dominance Ice
Blade Armor
- New crafting cost increased from 1660 to 1960
- New attribute: 20% Crit Damage Reduction
- New build path: Leather Jerkin + Leather Jerkin + Leather Jerkin into Leather Jerkin + Leather Jerkin + Steel Legplates
- Extra damage: 25% of the Hero’s Physical Defense
Dominance Ice
- New build path: Black Ice Shield + Leather Jerkin into Black Ice Shield + Steel Legplates
Brute Force Breastplate
- New build path: Ares Belt + Leather Jerkin into Ares Belt + Leather Jerkin + Leather Jerkin
Guardian Helmet
- Changed unique passive from HP Regen Per Second (Out of Battle): 1.5%-3.5% (Increases by 0.25% for each kill/assist) to 2.5% (Fixed)
- New effect: Also regenerates 0.5% Max HP per second in battle
Cursed Helmet
- Extra Damage Against minions increased from 50% to 100%
Queen’s Wings
- Physical Attack decreased from 25 to 15
- Extra Spell Vamp increased from 25% to 35%
Immortality
- Physical Defense decreased from 40 to 30
Haas’ Claws
- Increased physical lifesteal from 20% to 25%
Rose Gold Meteor
- The Lifeline unique passive is now triggered before your HP is about to drop below 30%
Roaming Equipment
- New Effect: The extra EXP granted by the Roaming Footwear is now doubled in the first 2 minutes
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