Updated on December 2, 1:25 p.m. (GMT+8): Improved relevancy.

Like any other multiplayer online battle arena (MOBA) game, watching Mobile Legends: Bang Bang (MLBB) can be difficult to understand, especially for those unfamiliar with the game.

Even those who do play Mobile Legends, the game play in Classic or Ranked modes can differ greatly from the game play at the professional level where coordinated 5-man strategies are deployed.

ONE Esports Mobile Legends role guides, how to rank up, MLBB terms, feature image showing Arlott, Ixia, Rafaela
Credit: ONE Esports, Moonton Games
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As a MOBA, Mobile Legends pits five players against each other on a battlefield. These five players each pick a hero with unique abilities that they individually control.

Guide to watching and understanding Mobile Legends: Bang Bang as an esport

Mobile Legends: Bang Bang jumgle camps and towers
Credit: Moonton Games, ONE Esports

The goal of each team is to destroy their opponent’s base (crystal) at the opposite end of the map. The team that destroys their opponent’s base first wins the game. They do so by using their heroes and abilities, working together to take down minions, creeps, turrets and opposing heroes.

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In between each base are three lanes, each lined with three turrets: The outer, inner and base turret. Everything else is jungle terrain, where there are bushes that deny vision, neutral creeps that give gold, experience or other buffs, as well as two major objectives, the Turtle and Lord.

Mobile Legends: Bang Bang lanes on map
Credit: Moonton Games, ONE Esports

Running down diagonally is a river, which separates red and blue side. At the start, the red and blue teams control their side of the map, but the extent of their map control changes as turrets go down.

When the game starts, minion waves will spawn from each base, and clash in lane. They have their own standard attack and defense attributes, and automatically attack each other. Turrets will also auto attack minions when they are in range, and prioritize heroes when they attack opponents.

Mobile Legends: Bang Bang scavenger crab
Credit: Moonton Games, ONE Esports

Common jungle creeps are also available. Players spread across the map to kill enemy minions and jungle creeps, which grants them experience and gold. Experience is important because it levels up heroes, all of whom start at level one.

As the game progresses and their level increases, heroes gain access to more abilities. With more gold, players are also able to buy more advanced equipment from the shop to up their fire or defensive power.

Draft pick

Mobile Legends: Bang Bang fighter Suyou wallpaper
Credit: Moonton Games

In ranked (Epic division and above) and professional leagues, drafting takes place before a game begins. Here, each team can ban up to three heroes each, and pick five unique heroes for themselves.

Each team starts off by banning heroes, which will not be used for that game, then picking heroes for themselves.

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There are different phases during drafting, limited by the countdown timer. Each team will take turns to pick and ban heroes, which allows them to form strategies based on their opponent’s choices.

The team on the left, the blue team, has the advantage of getting the “first pick” after the first ban phase where two heroes on each side are taken off the board.

The team on the right, the red team, is given the “last pick” advantage. They’re able to view the blue team’s hero line up before deciding which hero to pick to round up their own team composition and how to better deal with their opponent’s draft.

After the heroes are locked in, players can switch them between their team. Players usually have their individual strengths, such as being a tank, support, fighter, mage or carry player, and play heroes based on their role.

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The last thing to note in draft pick are Battle Spells, which are shown as rounded icons next to each hero’s portrait, which give heroes an added utility skill.

The most common Battle Spell selected is Flicker, represented by the yellow icon. It teleports a hero for a short, fixed distance, and helps them to escape or engage. Like all abilities, it has a cooldown timer, so players tend to be prudent to its use.

HUD and lane assignments

Once the game begins, each team spawns in their base. From there, team members spread out across the map based on their planned strategy.

Where a player goes is called “lane assignment”. One player faces another at the top lane, three congregate in the middle, while one player lanes against another at bottom lane. They are also called the gold lane or EXP lane.

M6 World Championship Swiss Stage match between Aurora Gaming and ULFHEDNAR
Credit: Moonton Games

These formations change depending on the meta, which is affected by patches. These game updates strengthen or weaken heroes, or their classes, and influence the overarching strategy of professional teams.

The camera focuses on the main action in the middle of your screen. The mini map at the top left hand corner gives an overview of what’s happening on the rest of the map.

Parallel to draft pick, the blue team is positioned on the left, and red team on the right, highlighted in their respective colors, including the color of their health bars for better distinction. Each character and their portrait is tied to a player’s in-game name, which let’s us know who is playing the hero.

M6 World Championship HUD
Credit: Moonton Games, ONE Esports

The top most bar is a mirrored scoreboard. In the middle is the game’s timer. Next are the number of kills, shown in blue and red for each team.

The “$” number indicates the gold earned by the team, while the “turret” tracks the number of turrets a team has taken down. Lastly, the armored helmet shows the number of Lords a team has downed.

The second section of MLBB esports’ HUD is the player info on the left and right of the screen. Here, we can each player’s individual number of kills, deaths and assists in the K/D/A format.

M6 World Championship KDA tracker
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Below the KDA score is the Battle Spell each player locked in before the game started, and whether it is available for use in real time, or on cooldown.

On the right of the KDA score is the icon of the key Talent that the player selected within their chosen Emblem set. Emblems give players a small boost to certain attributes, which they can customize to their playstyle before going in-game.

Mobile Legends Emblem system guide: All talents, best setup
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Mobile Legends Emblem system guide: All talents and best emblem setup

The green bar is the hero’s health bar, while the number above tells us their current level. The green dot at the top right corner of their portraits displays their ultimate availability — the strongest skill of each hero.

When a hero dies, his or her portrait will be darkened, and a death timer will be shown. Death timers are fixed time in which the hero will take to respawn on the map, and it increases as the game progresses.

Key objectives and game progression

There are strategic reasons behind lane assignments, which are not only related to hero strength, but also how teams want to control their side of the map.

Jungle creeps are mirrored on both sides, and both teams can access the same number of camps on their side of the map. As mentioned, the extent to which a team has map control fluctuates depending on the objectives they secure.

While every jungle creep gives different benefits, the two most important camps are the buffs: Serpent and Fiend.

Mobile Legends: Bang Bang Thunder Fenrir aka Blue Buff
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The player who last hits the buff will have reduced mana cost and lower cooldowns for two minutes.

The player who last hits the red buff, or Fiend, will deal extra damage and apply a slow effect onto enemies hit.

Mobile Legends: Bang Bang Molten Fiend aka Orange Buff
Credit: Moonton Games, ONE Esports

As each team amass advantages through killing creeps, minions or heroes, it becomes easier for them to down turrets unchallenged. They do so by grouping up together, with attempts to out number opponents in other lanes, or win team fights around objectives.

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The two major objectives on the map that are highly contested are Turtle and Lord. Often times, teams can be seen fighting over them.

In the early game, the Turtle spawns. The team who secures it will receive a gold bonus, while the hero who last hits it receives a defensive buff.

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Credit: Moonton Games, ONE Esports
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In the late game, the Lord spawns, who also gets enhanced later on — the biggest and most contested objective in the game. When he is alive, this where most team fights happen.

Once defeated, Lord automatically respawns and fights alongside the team that downed him in the most advantageous lane. He buffs minions and actively attacks enemies, including heroes.

He is the best tool to use when teams want to push in with their minion wave to end the game.

Post-game scoreboard

In all games, whether in the MLBB client or pro matches, a post-game scoreboard will be visible.

Viewers would have already seen much of the information here as they watched the game. The largest numbers at the top show the total number of kills for each team. Each individual’s KDA score is also displayed, alongside their hero’s level.

M6 World Championship Swiss Stage match between Aurora Gaming and ULFHENDAR game two post match scoreboard
Credit: Moonton Games

Additional information comes in the form of individual gold breakdowns earned by each hero. We also get a full view of the equipment that players bought throughout the match, presented in rounded icons in each horizontal row.

The medals with a score attached in the middle are awarded by the in-game system that evaluates each individual’s performance through their KDA, gold earned, damage dealt, and other criteria.

READ MORE: The beginner’s guide to getting good at Mobile Legends: Bang Bang